No Man’s Sky is Getting a New Story Mode and Much More in Atlas Rises Update 1.3!

The developer behind the mixed received video game, No Man’s Sky is dropping a new update soon called “No Man’s Sky Atlas Rises” that will include a ton of new features, particularly the new 30hr story mode. I really enjoyed No Man’s Sky myself even though there wasn’t a clear story, but with this new update, No Man’s Sky is looking to change that. In update 1.3, Atlas Rises brings a brand new and overhauled central storyline, portals, a new procedural mission system, trade improvements, system economics, joint exploration and more.

No Man’s Sky Atlas Rises: New Story Mode

According to the No Man’s Sky website:

In the Atlas Rises story, the fabric of existence is starting to falter. A mysterious new interdimensional race has appeared. Glitches are causing ancient portals to activate. Our story brings a new context, quest system and branching narrative to No Man’s Sky. 30 hours of new story content. Double the lore and interactions of the existing game. Discover the truth behind the Abandoned Building logs, the World of Glass, the Sentinels, the Redemption of the Gek, and the meaning of sixteen… After Waking Titan, Atlas Rises.

The update 1.3 Atlas Rises also includes new worlds and you can discover and scavenge lost cargo from gigantic crashed Freighters on planet’s surfaces. You can also excavate buried resources in the region by using the terrain manipulator.

No Man’s Sky Atlas Rises: New Galatic Regeneration

In the No Man’s SKy update 1.3 Atlas Rises, it includes new additions to the regeneration system including an addition for wealth, economy and conflict levels to star systems. To control this the Galaxy Map has also been completely overhauled, improving navigation and providing access to key information. You can even filter the map by life form, wealth and economy via the installation of galactic technology. 

No Man’s Sky Atlas Rises: New Mission System

The update 1.3 Atlas Rises also includes a new Mission Agent in Space Stations to pick up unique and rewarding new tasks. Further, Missions are constantly generated and cater to all playstyles (scanning, trading, combat, and exploration). In addition, new NPC guilds have been introduced, each with standing and objectives. You can build you standing with numerous NPC guilds and unlock more difficult and more rewarding missions.

No Man’s Sky Atlas Rises: Interstellar Trading

New economic variables bring new depth to trading between star systems. Star systems are now classed based on their economic strengths and weaknesses. New trade goods have been added. Meet supply and demand by purchasing goods at a low price, and hauling them to economically favourable systems. A tiered crafting system allows increasingly valuable products to be crafted by combining harvestable materials. Gas harvesters have been introduced, allowing explorers to extract valuable elements from a planet’s atmosphere to use in crafting. Combine crafted products to create increasingly valuable items that can be sold on the Galactic Marketplace.

New maintenance interactions have been introduced for all harvesting equipment, bringing more depth to farming, mining and harvesting.

No Man’s Sky Atlas Rises: Other New Additions

In addition to the other features mentioned previously, the new No Man’s Sky Atlas Rises update includes, an autonomous mining unit to collect minerals (similar to mass effects’ system); an analysis visor to scan species; a brand new User Interface, visual improvements, terrain editing, portals, improvements to space combat, low flight above planet surfaces, joint exploration (up to 16 players, but very limited); new ships and a new quality of life system. 



  • Increased variety in weather, planet and structure names
  • More base building parts have unique names
  • Prevented trees spawning on sheer cliffs
  • Improved object placement on slopes
  • Improved grass placement and density
  • Changed the default starting ship model
  • Regenerated galaxy to remove differences between survival, normal and creative game modes
  • Improved building distribution
  • Increased distribution of heridium deposits
  • Improved generation of beaches along shorelines
  • Repositioned player bases to accommodate generation changes


  • Improved balance of hazards between planets
  • Improved settings for hazard damage and strength
  • Reduce cave hazard recharge times
  • Added Shielding Shard to the starting player inventory
  • Limited the depth at which buildings can spawn underwater


  • More tech available in tech shops
  • Balanced tech shop standing requirements
  • Standing lights have a proper name when you interact with them
  • Increased robustness of systems for locating buildings
  • Increased number and types of objects which can be scanned
  • Increased information available about scanned foliage and creatures
  • Improved planet resource lists
  • Craftable products now sorted by most recent use
  • Improved differentiation of weapons
  • Fixed pinning product recipes and technology guides
  • Continued story unlocked through abandoned buildings
  • Added interactions and dialogue options for many structures and characters
  • Overhauled secondary character interactions
  • Joint exploration has been introduced allowing 16 players to see visual representations of each other in the game. Joint exploration does not require PS Plus, and is not currently available on GOG Galaxy.


  • Alloys, farm products and new gas products now form separate branches of a larger craft tree
  • Added new valuable higher tier craft products
  • Added new harvester to harvest atmospheric gases
  • Added new trade specific products
  • Added new farmable “Star Bramble” plant
  • Added larger 4 plants hydroponic tray
  • Increased contrast between picked and unpicked resource plants to more easily tell them apart
  • Balanced priced of alloys, farm products and gases
  • Improved distributions of resources on planets
  • Improved scan ranges for resources on planets
  • Added scan markers on more smaller plutonium crystals to aid resource gathering


  • Balanced freighter prices
  • Fixed collision on freighter bridge
  • Added freighter classes
  • Added ability to warp in your freighter
  • Fixed floating turrets on capital freighters


  • Improved space heavy air
  • Added requirement to scan planets in order to reveal their names
  • Improved planet name display as you enter orbit
  • Fix for massive carve radius when mining asteroids


  • Updated galactic map UI
  • Improved galactic map controls
  • Improved star names gathered in galaxy map fly through
  • Improved distribution of different coloured stars
  • Added interstellar scan events


  • Added ability to summon your ship from the quick menu
  • Refined ship reticules
  • Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
  • Added new ship technology
  • Balanced space combat
  • Balanced ship weapons and technology
  • Updated ship weapon projectile effects
  • Updated ship hit direction markers
  • Improved flare graphics on ships
  • Improved loot containers dropped by AI ships
  • Improved effects on damaged AI ships
  • Balanced crashed ships broken slots and repair costs
  • Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
  • Updated design of Atlas pass icons
  • Added ability to look around the cockpit when landed
  • Allowed player to remain in ship cockpit after landing
  • Improved spawning and distribution of AI ships
  • Improved ship altimeter
  • Added in-ship communicator
  • Added button prompt for ship zoom
  • Fixed a bug where your ship could become invisible by visiting the galactic map
  • Improved Pirate systems including the ability to negotiate or call in support
  • Added low flight mode
  • Improved landing code


  • Divided options menu into several pages
  • Revised Journey page
  • New Gek, Korvax and Vy’keen medals
  • New medals for the merchant, mercenary and explorer guilds
  • Revised log page
  • Fixed animation on markers as they are removed
  • Improved binocular UI
  • Updated journey milestone icons
  • Overhauled discovery log
  • Added cardinal directions to compass
  • Added distance markers to compass
  • Fix for “redeem content” showing twice on Steam menu
  • New trade and product icons
  • Revised combat ship markers
  • Improved ship tracking arrows when flying away from targets
  • Overhauled conversation interface


  • Improved HBAO filtering around edges
  • Improved TAA handling of grass blade edges
  • Introduced depth of field effect during interactions
  • Added LOD meshes and imposters to various props
  • Fixed texturing on the buildable door
  • Reduced HBAO shimmer
  • Reduced shadow acne
  • Fixed artefacts with imposter shadows
  • Improved double-sided normals for foliage
  • Improved terrain texturing and texture blending
  • Improved grass colour blending and integration with terrain
  • Improved grass and leaf materials
  • Improved colour palettes across several biomes
  • Improved planet night skies
  • Fixed z-fighting on small glowing plants
  • Various graphics optimisations and fixes
  • Visual improvements to Atlas stations
  • Replaced all terrain textures with higher detail and quality variants
  • Added new higher detail foliage variants to several biomes
  • Upgraded textures on several cave props


  • Four new sets of soundscapes by 65 Days of Static
  • Reworked space combat audio
  • Reworked space explosions
  • Added new ship weapon sounds
  • Added weird biome soundscape
  • Added new music and sound effects for story mode
  • Lots of new UI sounds
  • Minor mix changes and optimisations


  • Various minor language fixes and improvements

About Benjamin

Ben started Quadoop as a medium to express his deep passion for the technology industry as well as the ever expanding video game and space industries. He also loves to write about the great technological advancements other countries are making in their economy especially in their strides in the technology and space industries.

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